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Edge of Reality

Edge of Reality is always looking for high caliber developers. If you feel you have the talent and experience necessary to share in the success of our games, Look below to see what positions are currently available.

If you don´t see a position that matches your qualifications, feel free to send us your resume anyway! It will be kept on file for potential openings in the future.

CURRENTLY IN PRODUCTION

 
Edge of Reality is staffing up for two exciting next generation projects; "THE INCREDIBLE HULK!" with SEGA and Marvel, as well as Cipher Complex an original action title.
SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved. Marvel ™ and © 2007 Marvel Characters, Inc. All rights reserved. The Incredible Hulk, the Movie © 2008 MVL Film Finance LLC. Marvel, The Incredible Hulk, all character names and their distinctive likenesses: TM & © 2008 Marvel Entertainment, Inc. and its subsidiaries. All Rights Reserved
  HULK

Join us on the eDGE

We go to great lengths to take care of our people. We offer competitive salaries and completion bonuses for projects that are done on time. Everyone who contributes to our games also shares in the royalty profits it generates. We also offer health, vision, dental, life insurance, and a 401k retirement plan with company matching. Our insurance benefits also extend to dependents of our employees. We offer PPO options through United Healthcare. But the number one reason why you should want to work here is because you want to be part of a truly great game.

Are you a CONTRACTOR or OUTSOURCING STUDIO?

Edge of Reality™ is always on the lookout for local contractors to take on various projects throughout the development of our titles. If you live in the Austin area, and are interested in possible contracting opportunities with us, send us your information and reel! We'll add you to our contact list for when matching jobs become available.



Edge of Reality™ is also always on the lookout for outsourcing partners who can create high quality art assets and animations. If you would like to submit a proposal containing your portfolio and/or demo reel, please email outsourcing@edgeofreality.com

 

Links to resumes and portfolio sites can be emailed to jobs@edgeofreality.com



Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.


Austin

Edge of Reality™ is located in Austin, TX. Time has transformed Austin from a sleepy little hippy town to a technology-based economy. Austin, known as the "Live Music Capitol of the World," has a vibrant artistic community and many year round outdoor activities.

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Current Openings

 

Art

 

Design

 

Programming

 

Audio

 

Production

  No Positions Available     No Positions Available    

ART DEPARTMENT


Edge of Reality™ is currently looking for talented individuals with a passion for games to join our highly creative art department. ALL candidates must have a well-developed raw artistic talent, a traditional art background, and a shown proficiency with 3D-computer graphics development using any one of, or combination of, the following packages: Photoshop, Painter, Deep Paint3D, And at least ONE 3D graphics Package (Maya preferred). 

Special Effects Artist


Edge of Reality is searching for a special effects artist to join its highly creative art staff. Candidates must be driven to create jaw dropping special effects to entertain the gaming masses, and will be also responsible for the R&D of software, production pipelines, and post processes that are determined appropriate for a specific project as well as "advancing the state of the art."

REQUIREMENTS:
  • Expert-level skills in 3D graphics, particle systems, shaders (specular and normal maps), rigid body collision, soft body, cloth, hair, and fur simulations and relevant commercial software applications (Maya Preferred) to create special effects that further the game experience to simulate flashes, explosions, rain, moving water, fire, smoke, etc.
  • 3 years or more production experience with special effects, post-production, and problem solving. Having shipped at least one game
  • Excellent attention to detail, self-initiative and follow-through
  • Photoshop skills required
  • Ability to handle and prioritize multiple tasks and work well under pressure
  • Ability to work well as part of a team
  • Strong traditional art/animation skills
  • Ability to quickly master proprietary tools and development processes
  • Excellent communication, interpersonal and organization skills
  • Strong work ethic, self-direction and artistic vision, dedication to the craft, and to the studio
  • DEMO REEL THAT SHOWS FX WORK IS REQUIRED
PREFERRED ADDITIONAL SKILLS:
  • MEL scripting experience preferred
  • Computer scripting/programming experience desirable

Project Art Director/Art Lead


RESPONSIBILITIES:
  • Work closely with the Studio Art Director and Lead Concept Artist to define the artistic goals for a game
  • Assist the Senior Management Team in the creation and overall management of the art schedule
  • Responsible for establishing the art production pipeline and enforcing the process throughout the project cycle
  • Working with Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules
  • Supporting the Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc)
  • Work with the sub-leads on the team on a daily basis to effectively manage art direction, modeling, texturing, lighting, SFX, data optimization and debugging to meet the aesthetic, stylistic, and technical quality bar
  • Ensure that artists on the team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions
  • Detect significant problems and find the best “artistic/technical/organizational” compromise in collaboration with the lead artist and other team leads
  • Take part in the development of new graphic techniques and the integration of the graphical content in the engine
  • Communicate actively to the team the artistic vision while taking the best output from the team to improve that vision
  • Lead and motivate the art team to realize overall goals and deliver a successful project on budget and on time
  • In partnership with Producer, help settle project-related conflicts and disputes, and counsel artists according to HR policies
  • Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles
  • Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists
  • Collaborate with the Studio Management Team and HR to assemble a AAA Art Team
QUALIFICATIONS:
  • 10+ years experience within the game industry
  • 3+ published games credited as an artist
  • At least two AAA published game credited in a Art Lead or Director in a development role
  • Proven leadership and management skills
  • Understands game production design process and methodology
  • Demonstrated ability to solve complex problems efficiently
  • Effective communication with peers, development staff and senior management
  • Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project
  • Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines
  • Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results
  • Ability to mentor and train the art staff
  • Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release
  • Able to draft an Art/Tech Art documents and execute on it
  • Demonstrable excellence as an artist (anatomy, graphic design, animation, architecture)
  • Know platforms and engine limits, maximize quality and manage risks
  • In depth knowledge of the graphical aspects involved in game development (modeling, environment art, special effects, lighting, texturing, etc). Should be an expert in at least one of these areas
  • Knowledge of industry standard 2D and 3D (maya preferred) DCC applications
  • Next generation console experience
  • Experience with Art Outsourcing
  • B.A. or equivalent degree

Links to resumes and portfolio sites can be emailed to Jobs@edgeofreality.com Please send Hard Copy examples of work to:

Art Director
Edge of Reality
6500 River Place Blvd
Building 5, Suite 300
Austin, TX 78730

All demo reels become property of Edge of Reality, and will not be returned.


DESIGN DEPARTMENT


No Positions Available

PROGRAMMING DEPARTMENT


Edge of Reality is currently looking for talented hard working programmers who want to be part of something great. We are working on our next generation engine which will be the basis for all our PS3 and Xbox 360 games.

Lead Graphics Engineer


RESPONSIBILITIES:
  • Evaluate graphics needs for the project; work with the project lead to write technical documentation, create programming tasks, and identify risk areas
  • Provide leadership and direction to subordinates
  • Communicate status updates to producers and publishers
  • Develop, maintain, optimize, and extend rendering code and shaders
  • Optimize graphics performance to meet frame-rate goals
  • Work closely with artists and tech artists to implement and improve in-game rendering
REQUIREMENTS:
  • 6 years professional game programming experience, with 2+ years console graphics experience
  • Pixel/Vertex shader experience (HLSL, Cg)
  • Knowledge of GPU hardware implementation, shader programming, and optimization techniques
  • Excellent communication skills
  • Xbox 360 or PS3 graphics programming experience in one shipped title or soon to be shipping title
  • Fluent in C/C++
  • Very strong math and computer graphics background (lighting, animation, skinning, rendering, rasterization, etc.)
PREFERRED ADDITIONAL SKILLS:
  • Cross-platform console development experience
  • PS3 SPU programming experience
  • OpenGL and DirectX experience
  • Assembly level programming
  • C# experience is a plus
  • Maya toolchain knowledge is a plus

AUDIO


No Positions Available

PRODUCTION


Project Manager


RESPONSIBILITIES:
  • Responsible for the overall project timeline, project staffing plans, and iteration on high level milestone docs with the publisher
  • Provide an interface for communication between the publisher, the development team, and executive management
  • Manage Production Assistants to facilitate communication and support the development team
  • Set up the localization and Quality Assurance workflow
  • Work with various Project Leads to create task lists and make sure the project is on schedule, maintaining the pipeline and tracking the delivery of assets by the team
  • Enter tasks into MS Project, track tasks due for milestones, identify dependency problems, and create contingency plans when needed
  • Oversee the delivery of builds to the publisher
  • Take instruction and accept responsibilities delegated to him/her by executive management
  • Assist executive management in company growth as it relates to scheduling/organization
  • Participate in reviews for all projects assigned to them, to help ensure timely, high quality products
  • Troubleshoot problems which effect the completion of their projects
  • Assisting executive management in the evaluation of team members under him/her
  • Inform the Director staff if a team member is not meeting quality, professionalism, or performance expectations
REQUIREMENTS:
  • Strong communication & leadership skills Must be effective in verbal and written communication concerning project status
  • Excel at working in a team environment
  • Very strong initiative with a desire to learn and be challenged
  • Must be a strong organizer, problem solver and must have a good sense of humor
  • Expert knowledge of MS Project, Excel, Outlook, and the fundamentals of version control
  • Must have demonstrated ability to handle multiple tasks and meet hard deadlines
  • Significant experience in project management and personnel management, games industry experience is a major plus

Associate Producer


RESPONSIBILITIES:
  • Ensuring overall quality and completion of the title
  • Managing multiple areas of development such as scheduling, design, programming, art, quality assurance, localization and submission
  • Packaging and documenting deliverables and builds for milestone delivery
  • Work closely with the team and Producer/Project Manager to identify and resolve immediate and projected issues
  • Facilitate communication between team members
  • Set and prioritize goals on a regular basis at a team and a high level and follow-up on those goals
  • Schedule and track tasks for team members and report progress
  • Work with the QA Lead to create and establish quality assurance workflow and processes
  • Provide feedback and suggestions to improve the game, processes and workflow
  • Development and execute on regular postmortems throughout development
  • Work closely with designers, programmers and artists to ensure completion of tasks and deliverables by the required dates
  • Asses the status of the project and the build to reprioritize tasks and goals
REQUIREMENTS:
  • Worked on and shipped at least one console title
  • Experience managing multiple development pipelines such as design, art and programming
  • Ability to work in a team environment
  • Excellent written and verbal communication skills
  • Proficient with MS Office and MS Project
  • High School graduate or equivalent
  • Ability to identify and resolve issues as they occur and in advance
  • Familiar with the localization process
  • Familiar with the submission process
  • Experience managing quality assurance leads and testers and bug tracking software
  • Ability to identify areas of improvement in processes and development workflows
  • Experience creating high-level and detailed schedules and tracking those schedules over the course of development
  • Experience in a leadership role to provide direction and the ability to take direction
  • Familiar with common TRC/TCR console requirements
  • Highly organized, able to multi task and self-motivated
  • Demonstrated the passion and drive to get things done
PREFERRED ADDITIONAL SKILLS:
  • Strong knowledge of the Microsoft and/or Sony submission process
  • Experience with localizing multiple languages
  • Ability to work in a team environment
  • Have worked in the industry in a production capacity for a minimum 1-2 years
  • Have worked on at least one Xbox and/or PS3 title from pre-production to release
  • Have experience working with ported titles
  • Have experience as a game tester and/or QA Lead
  • Ability to communicate and work with external parties

Gameplay/Technical QA Tester


The Gameplay and Technical QA Testing roles are entry-level “Contract” positions. Local applicants only please.

RESPONSIBILITIES:
  • Reporting, tracking and regressing gameplay issues using a bug tracking database
  • Develop, implement and execute test plans addressing different areas of many systems
  • Work closely with designers, artists, programmers and production to raise issues and prioritize work
  • Maintain and create bug reports from the bug tracking database
  • Analyze the game for defects by following detailed test plans and/or ad hoc testing methods
  • Analyze game build and approve them for development use
  • Analyzing, adapt and maintain existing test tools and scripts
  • Execute on scripted or automated test plans
  • Create new test tools and scripts as needed to improve testing efficiency
  • Generate bug reports from automated testing and scripts
QUALIFICATIONS:
  • Previous quality assurance experience
  • Excellent written and verbal communication skills
  • Ability to work in a team environment
  • Familiarity with bug tracking software
  • Proficient with MS Office
  • Ability to create and execute designed test plans
  • Excellent troubleshooting abilities
  • Loves playing games in various genres
  • Completed a High School education or equivalent
PREFERRED ADDITIONAL SKILLS:
  • Basic knowledge of any programming or scripting languages
  • Attending or completed post-High School education with a focus on programming
  • Some experience with UI or tools design


Contact

All applicant inquiries and submissions may be sent to:
Jobs@edgeofreality.com

All other inquiries may be sent to:
info@edgeofreality.com

© Copyright 2006, Edge of Reality™, Ltd. All rights reserved.