a passion for games

Edge of Reality is always looking for high caliber developers. If you feel you have the talent and experience necessary to share in the success of our games, look below to see what positions are currently available. If you don´t see a position that matches your qualifications, feel free to send us your resume anyway! It will be kept on file for potential openings in the future.

bullet pointJoin us on the edge

We go to great lengths to take care of our people. We offer competitive salaries and completion bonuses for projects that are done on time. Everyone who contributes to our games also shares in the royalty profits it generates. We also offer health, vision, dental, life insurance, and a 401k retirement plan with company matching. Our insurance benefits extend to the dependents of our employees. We offer PPO options through United Healthcare. But the number one reason why you should want to work here is because you want to be part of a truly great game.

bullet pointAre you a CONTRACTOR or OUTSOURCING STUDIO?

Edge of Reality is always on the lookout for local contractors to take on various projects throughout the development of our titles. If you live in the Austin area, and are interested in possible contracting opportunities with us, send us your information and reel. We'll add you to our contact list for when matching jobs become available.

Edge of Reality is also always on the lookout for outsourcing partners who can create high quality art assets and animations. If you would like to submit a proposal containing your portfolio and/or demo reel, please email outsourcing@edgeofreality.com

Links to resumes and portfolio sites can be emailed to jobs@edgeofreality.com

Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

Current Openings
Programming
Audio
    (no positions available)

bullet pointProgramming Department


Systems Engineer / Senior Systems Engineer


REQUIREMENTS:


  • bullet pointStrong understanding of low-level systems programming
  • bullet pointSkilled at memory and performance optimization
  • bullet pointAt least 1 shipped game title
  • bullet pointAt least 3 years professional programming experience
  • bullet pointStrong C/C++ skills
  • bullet pointStrong debugging and profiling skills
  • bullet pointAbility to work well in a team environment
  • bullet pointStrong communication and problem solving skills
  • bullet pointBachelor’s degree in Computer Science, Software Engineering or equivalent experience
  • bullet pointPassion for gaming and what makes them tick

PREFERRED ADDITIONAL SKILLS:

  • bullet pointSome programming experience with C#
  • bullet pointConsole programming experience



Flash UI Programmer

The Flash UI Programmer is responsible for implementing the HUD and UI for a highly anticipated XBox 360 and PS3 title. This person will work closely with artists, designers, programmers, and production to design, implement, and iterate on a flash based user interface. This is a junior to mid level position.

REQUIREMENTS:

  • bullet pointExperience working with Flash Action Script
  • bullet pointAbility to work in a team environment
  • bullet pointExcellent written and verbal communication skills

PREFERRED ADDITIONAL SKILLS:

  • bullet pointExperience using Flash on an embedded system, such as video game console, cell phone, or equivalent
  • bullet pointExperience using the Scaleform Flash library
  • bullet pointExperience working with C, C++, Java, C#, or similar


bullet pointDesign Department


Designer

Edge of Reality needs great game designers to work on our high-profile, big-budget, highly anticipated titles.

We have multiple openings, and the exact job responsibilities will depend upon the successful candidates’ skill sets and interests. What’s most important to us is to find experienced, talented, creative, enthusiastic designers to help us make these blockbuster games.

REQUIREMENTS:

  • bullet point3+ years experience as a designer on successful console titles
  • bullet pointWork history on console games that you’re proud of, and prove what you’re capable of
  • bullet pointEffective communication skills, both written and interpersonal
  • bullet pointExperience working with artists and programmers to solve problems, craft creative solutions, and create consensus
  • bullet pointExcellent analytical skills
  • bullet pointA burning passion to create fantastic games



bullet pointArt Department


Art Lead / Project Art Director


RESPONSIBILITIES:


  • bullet pointWork closely with the Studio Art Director and Lead Concept Artist to define the artistic goals for a game
  • bullet pointAssist the Senior Management Team in the creation and overall management of the art schedule
  • bullet pointResponsible for establishing the art production pipeline and enforcing the process throughout the project cycle
  • bullet pointWorking with Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules
  • bullet pointSupporting the Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc)
  • bullet pointWork with the sub-leads on the team on a daily basis to effectively manage art direction, modeling, texturing, lighting, SFX, data optimization and debugging to meet the aesthetic, stylistic, and technical quality bar
  • bullet pointEnsure that artists on the team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions
  • bullet pointDetect significant problems and find the best “artistic/technical/organizational” compromise in collaboration with the lead artist and other team leads
  • bullet pointTake part in the development of new graphic techniques and the integration of the graphical content in the engine
  • bullet pointCommunicate actively to the team the artistic vision while taking the best output from the team to improve that vision
  • bullet pointLead and motivate the art team to realize overall goals and deliver a successful project on budget and on time
  • bullet pointIn partnership with Producer, help settle project-related conflicts and disputes, and counsel artists according to HR policies
  • bullet pointMentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles
  • bullet pointAssist in the recruiting, hiring, mentoring and preparing performance reviews of artists
  • bullet pointCollaborate with the Studio Management Team and HR to assemble a AAA Art Team

REQUIREMENTS:

  • bullet point10+ years experience within the game industry
  • bullet point3+ published games credited as an artist
  • bullet pointAt least two AAA published game credited in a Art Lead or Director in a development role
  • bullet pointProven leadership and management skills
  • bullet pointUnderstands game production design process and methodology
  • bullet pointDemonstrated ability to solve complex problems efficiently
  • bullet pointEffective communication with peers, development staff and senior management
  • bullet pointAbility to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project
  • bullet pointStrong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines
  • bullet pointAbility to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results
  • bullet pointAbility to mentor and train the art staff
  • bullet pointIntimate knowledge of game development process from concept, pre-production, production, post-production to final product release
  • bullet pointAble to draft an Art/Tech Art documents and execute on it
  • bullet pointDemonstrable excellence as an artist (anatomy, graphic design, animation, architecture)
  • bullet pointKnow platforms and engine limits, maximize quality and manage risks
  • bullet pointIn depth knowledge of the graphical aspects involved in game development (modeling, environment art, special effects, lighting, texturing, etc). Should be an expert in at least one of these areas
  • bullet pointKnowledge of industry standard 2D and 3D (maya preferred) DCC applications
  • bullet pointNext generation console experience
  • bullet pointExperience with Art Outsourcing
  • bullet pointB.A. or equivalent degree



Lead Character Artist


RESPONSIBILITIES:


  • bullet pointWork closely with the Studio Art Director and the Lead Artist to define the artistic goals for a game
  • bullet pointAssist the production team in the creation and overall management of the art schedule in relation to character modeling tasks
  • bullet pointResponsible for establishing the character art production pipeline and enforcing the process throughout the project cycle
  • bullet pointWorking with production to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules
  • bullet pointWork with the other discipline leads on the team on a daily basis to effectively meet the aesthetic, stylistic, and technical quality bar
  • bullet pointEnsure that artists on the character team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions
  • bullet pointDetect significant problems and find the best “artistic/technical/organizational” compromise in collaboration with the lead artist and other team leads
  • bullet pointTake part in the development of new graphic techniques and the integration of the graphical content in the engine
  • bullet pointLead and motivate the character team to realize overall goals and deliver a successful project on budget and on time
  • bullet pointMentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles
  • bullet pointAssist in the recruiting, hiring, mentoring and preparing performance reviews of artists
  • bullet pointCollaborate with the Studio Management Team and HR to assemble a AAA Art Team

REQUIREMENTS:

  • bullet point10+ years experience within the game industry
  • bullet pointAt least two AAA published game credited in a Character Lead role
  • bullet pointProven leadership and management skills
  • bullet pointUnderstands game production design process and methodology
  • bullet pointDemonstrated ability to solve complex problems efficiently
  • bullet pointEffective communication with peers, development staff and senior management
  • bullet pointAbility to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project
  • bullet pointStrong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines
  • bullet pointAbility to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results
  • bullet pointAbility to mentor and train the art staff
  • bullet pointIntimate knowledge of game development process from concept, pre-production, production, post-production to final product release
  • bullet pointDemonstrable excellence as an artist
  • bullet pointKnow platforms and engine limits, maximize quality and manage risks
  • bullet pointIn depth knowledge of the graphical aspects involved in game development related to character modeling
  • bullet pointKnowledge of industry standard 2D and 3D (maya, softimage, 3dsmax, zbrush, mudbox, 3Dcoat) DCC applications
  • bullet pointNext generation console experience
  • bullet pointRigging and skinning experience
  • bullet pointExperience with Art Outsourcing
  • bullet pointB.A. or equivalent degree
  • bullet pointApplicants should submit a 2D and 3D portfolio



Flash UI Artist

The Flash UI Artist is responsible for implementing the HUD and UI for a highly anticipated XBox 360 and PS3 title. This person will work closely with artists, designers, programmers, and production to design, implement, and iterate on a flash based user interface. This is a junior to mid level position.

REQUIREMENTS:

  • bullet pointExperience working with Flash and Action Script
  • bullet pointExperience with Graphic/UI Design
  • bullet pointStrong technical skills
  • bullet pointAbility to work in a team environment
  • bullet pointExcellent written and verbal communication skills



bullet pointProduction Department


Senior Producer


RESPONSIBILITIES:


  • bullet pointHelp establish and oversee the overall product vision
  • bullet pointProvide leadership of game development from concept to product release
  • bullet pointResponsible for delivering a product which meets set time, budget and quality requirements
  • bullet pointDrives process improvements
  • bullet pointReports to the Studio Director of Development
  • bullet pointEstablishes and maintains a productive and communicative working environment for the entire team
  • bullet pointDirectly manages supporting production staff (producers and project managers)
  • bullet pointWorks closely with all project leads (Creative, Technical, Artistic) to ensure product success
  • bullet pointCreates and maintains project plan including documentation, schedule, resource allocation and risk list/mitigation strategy
  • bullet pointForecasts equipment and staffing needs for project
  • bullet pointEnsures project is on schedule/within budget
  • bullet pointMaintains a productive working relationship with client and provides updates on budgets, schedules, game builds, marketing materials, and milestone deliverables
  • bullet pointResponsible for successful liaisons with external partners
  • bullet pointPromotes a development process focused on delivering quality product
  • bullet pointHelps maintain and adhere to product schedule
  • bullet pointWork closely with project manager to establish long-term schedule including long-term planning meetings and estimation of large scheduled items

REQUIREMENTS:

  • bullet pointMinimum 5 Years of development experience and project management experience in a Producer, Project Manager or Development Director capacity
  • bullet pointMust have had Producer or Development Director responsibility, preferably on a successful AAA game development project, or the equivalent type of responsibility managing game development teams delivering on-time, meeting quality expectations
  • bullet pointProven people management, mentoring, and development skills
  • bullet pointMust have excellent comprehension of all aspects of game production (management, planning, scheduling, budgeting, staffing, programming/technology, design, art, audio, video, Localizations, QA)
  • bullet pointMust have knowledge of modern game console hardware and capabilities (preferably shipped titles on current gen consoles)
  • bullet pointMust have good sense of current gaming trends and market competition, especially in applicable genres
  • bullet pointMust have good communication skills, balanced decisiveness, and clarity in judgment and establishing priorities